SPLIT SECOND COUNTERSPELL FULL
If you completed your Battle Fury early, consider getting Vladimir's Offering next as the lifesteal aura allows you to keep yourself at full HP at all times, increasing the threat of your split push ability. Combined with Blink, you should be able to clear the jungle creeps in no time. Safely farm the lanes and farm the jungle when the lane pushes too far. When your Battle Fury is completed you will have the ability to Flash Farm. This is much higher than a straight battle fury rush will get you, so the timing for Treads/Battle fury and straight battle fury tend to be comparable, while the treads give you a much stronger laning presence, as well as allowing you to easily fall back into the jungle if the lane becomes dangerous, or if you want to jungle so that one of your supports can get critical levels and farm. This can allow a player to get over 100 CS by 10 minutes if executed properly. Having the Treads and Ring of Health also allows you to push the creep wave to the enemy tower, then blink to the medium/easy camp (radiant) or easy/hard on dire. Please note, oftentimes getting treads before Battle Fury is superior because without treads you have difficulty farming the jungle should your lane become contested. Nonetheless, getting a Battle Fury as fast as possible is crucial. Most of the time, Power Treads is sufficient. If you feel extra durability is needed, then finishing a Power Treads or Vladimir's Offering is a good idea. If your opponent's line up is not gank heavy and your team has the upper hand in the laning phase, you have the option of skipping Boots of Speed in order to get up a Battle Fury as soon as possible. At this point, you have several options for your next item. Try to last hit every single creep and buy a Ring of Health as soon as possible.
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This not only ensures that you can escape with ease when you spot a gank, but also give you the ability to jump from one jungle camp to another with ease after getting your Battle Fury. After that stage, make sure to max out Blink first. This provides the hero with some much needed durability. Currently, the most popular build in the Pro-Scene is the "Burning Build", which gets one point in Mana Break, one point in Blink, one point in Spell Shield, one point in Mana Void by level 6. Starting with one point in Blink is always a good idea as it gives you both offensive and defensive capability. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users-but to put an end to magic altogether. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. Only one youth survived-a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. They died where they sat on their silken cushions.
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The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri.
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Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms.